Jarl Jaeger
Administrator
Rune Priest



~Skjern~ 
~Port of Skjern~
~Jae's Quarters~
~Draw of Fate~
~Arena~
  ~Market~
~Fur Shop~
~Farm~ 

~Hammer's Edge~
~Chambers~
~Skjern's kennel~
~Great Hall~
~Rune Priest Temple~


Village
~VillagRules~
~VillageMap~ 
~WinscaleClinic~
~Care Giving~
~Supplies~

Entertainment
~Tarn Race~
~Ship Race~
~Game Room~
~Arena~
~DancePits~ ?
Merchants

~ManorRegal~ 

? GoldenReefMarket~  ? ? ? ~Pottery Shop~  ?
?~Builder's Shop~ ?
 
?~Weaver's Shop~  ?
?~Mead Shop~ ?

?||OtherInterest||?
?~BeeHives~?
?~Farm~  ?
??~Farm 2~
??~VerrFarm~?
??~sleen pens~?
 Visitor's Haven

 YakGor  Rules

RolePlay

LandClaim

Welcome to Skjern Island

Jarl Jaeger {Rune Priest } Rules here .
His word is law.

A small island located above the
frozen Torvaldlands in the Thassa Sea of Gor.






  

Skjern is an island in Thassa, muchly distant from Ko-ro-ba. It lies west of bleak, rocky Torvaldsland, substantially above even
the vast, green belt of the northern forests.
Raiders of Gor, 11:198

Torvaldsland is a realm whose culture resembles
 the Viking period in Europe upon Earth.
 It is a region with many unique customs, for example, a free man in this land is called Jarl rather than Master and a slave-girl is commonly
referred to as a bond-maid not kajira.

The favored drinks in Torvaldsland are mead and ale, served in a drinking horn or a stein. 

 Sometimes, regardless of the forbidding by Initiates, the sign of the hammer,  mark of Thor,
is made over the drinking vessel.

 

I regarded the vast map on the floor of the chamber.
I could see, high on the map, Ax Glacier,
Torvaldsland and Hunjer and Skjern,
and Helmutsport, and lower, and the great green forests, and the river Laurius, and Laura and Lydius, and lower, the islands, prominent among them Cos and Tyros;  I saw the delta of Vosk, and Port Kar,
and inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis,
famed for her tarn flocks;and, to the south, among many other cities, Tharna, of the vast silver mines;
I saw the Voltai Range, and Glorious Ar,
and the Cartius, and, far to the south,
Turia, and near the shore of Thassa,
 the islands of Anango and Ianda, and on the coast,the free ports of Schendi and Bazi.
There were, on the map, hundreds of cities, and promontories  and peninsulas, and rivers and inland lakes and seas...  The beast had been taken southeast of Ar, while moving southeast. Such a Path would take it below the eastern foothills
 of the Voltai and to the south. It was incredible.
 (Tribesmen of Gor, chapter 1)


SHOW RESPECT AND YOU WILL RECEIVE THE SAME
ACT LIKE AN ASS  AND YOUR ASS WILL BE IN A SLING

 
We reserve the right to refuse to role-play with those We deem not worthy of Our time 
not of consensual age
or not in proper Gorean role !


This is an adult website be at lest 18
or do not enter Our walls  !



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